# Sixze/ALS-Refactored

Completely reworked and improved C++ version of Advanced Locomotion System V4.

Repository: https://github.com/Sixze/ALS-Refactored
Canonical: https://ross.abutalabs.com/products/als-refactored
Language: C++
License: MIT
License Family: permissive
Topics: unreal-engine, animation, optimization, advanced-locomotion-system, unreal-engine-5, plugin, locomotion
Last push: 2026-08-12T22:18:39+00:00

## Health v2 (maintenance only)
Score: 83/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 54, longevity 100
- inputs: {"age_days": 2041, "days_push": 21, "days_rel": 93, "gap_med": 277.0, "n_releases_24m": 3}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1462, forks 353 (observed 2026-08-28T04:04:47.636758+00:00)

## What it is
A completely reworked C++ version of the Advanced Locomotion System V4 for Unreal Engine 5, packaged as a plugin. It refactors character locomotion, animation layering, IK via Control Rig, and networked movement for better performance, reliability, and maintainability.

## Use cases
- implement realistic character locomotion in Unreal Engine 5
- set up networked multiplayer character movement with reliable synchronization
- refactor a monolithic animation blueprint into linked animation layers
- add foot locking and foot/pelvis offsets for stairs and slopes
- replace enum-driven animation states with gameplay tags
- optimize animation performance by moving logic to worker threads

## When to choose
- you are building an Unreal Engine 5 character with advanced locomotion in C++
- you need reliable movement and animation synchronization in network multiplayer
- you want a maintained, MIT-licensed alternative to the original ALS V4

## When to avoid
- you are not using Unreal Engine 5
- you need a Blueprint-only solution with no C++ involvement
- your project depends on the original ALS V4 structure and assets without migration effort

## Facets
- artifact type: plugin
- maturity: active
- function: animation, game-engine, simulation
- domain: cross-platform
- platform: cpp, game-engine, windows
- tags: unreal-engine-5, locomotion, character-animation, network-multiplayer, control-rig, game-development, linux, macos

## Member repositories
- Sixze/ALS-Refactored (main) score 83

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:47.636758+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:35:16.134141+00:00, confidence not recorded.
  - readme: https://github.com/Sixze/ALS-Refactored (fetched 2026-08-28T04:04:47.636758+00:00, sha e254d7b67a21)
- Data as of 2026-08-30T08:39:29.467469+00:00.
