SpacetimeDB
Development at the speed of light observed · 2026-10-11
Health v2 · maintenance only
96/100
- Activity 99
- Release rhythm 98
- Longevity 87
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: 10
- age_days: 1221
- days_rel: 13
- days_push: 10
- n_releases_24m: 48
Adoption not part of the score
25273 stars · 1085 forks observed · 2026-10-11
What it is AI-extracted, prompt v1, taxonomy v1, 2026-10-12, confidence 0.97
SpacetimeDB is a reactive, serverless backend platform that combines a relational database, authentication, real‑time sync and deployment in a single system. It lets developers write server logic directly in the database and automatically syncs data to clients.
Use cases
- build a real‑time multiplayer game backend with automatic state sync
- create a collaborative web app where all clients see live updates instantly
- develop a full‑stack application without separate ORM, cache or WebSocket layer
- prototype a chat or social platform with server‑side logic embedded in the DB
- run serverless functions that need ACID transactions and low‑latency data access
When to choose
- you need ultra‑low latency real‑time data synchronization across many clients
- you want to eliminate the glue between database, auth, and server logic
- your project benefits from a single type system shared between client and server
- you are building a game or high‑frequency collaborative app that requires ACID guarantees
When to avoid
- you require a mature ecosystem of third‑party extensions for a specific RDBMS
- your workload depends heavily on complex SQL analytics not yet supported
- you need fine‑grained control over underlying storage engines or custom sharding
- regulatory compliance demands a certified, on‑premise database solution
Facets
service · maturity active
database auth websocket http-server cli databases web-development backend windows cloud self-hosted cli reactive-backend type-safe mmorpg-server serverless acidity real-time-sync real-time game-development linux macos docker
10 sources
- readme: https://github.com/clockworklabs/SpacetimeDB · fetched 2026-10-11 · 867e0e34446f
- homepage: https://spacetimedb.com · fetched 2026-09-28 · 43c49d368756
- site_page: https://spacetimedb.com/install · fetched 2026-09-28 · 208aa987e3f5
- site_page: https://spacetimedb.com/docs · fetched 2026-09-28 · 5838fb50ff8b
- site_page: https://spacetimedb.com/features · fetched 2026-09-28 · 4944d09d739c
- site_page: https://spacetimedb.com/docs/quickstarts/nodejs · fetched 2026-09-28 · 9788be66afc3
- site_page: https://spacetimedb.com/docs/quickstarts/bun · fetched 2026-09-28 · 4ad6ef3a9ba9
- site_page: https://spacetimedb.com/docs/quickstarts/deno · fetched 2026-09-28 · 08a433fe3f1c
- site_page: https://spacetimedb.com/pricing · fetched 2026-09-28 · 448b6551c31d
- site_page: https://spacetimedb.com/changelog · fetched 2026-09-28 · e052753061f2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| clockworklabs/SpacetimeDB | main | 96 |
| clockworklabs/spacetimedb-typescript-sdk | sdk | 49 |
| clockworklabs/com.clockworklabs.spacetimedbsdk | sdk | 76 |
For agents
markdown · JSON · MCP: product_card(name="clockworklabs/SpacetimeDB")
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem