MeshAnything
[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization" observed · 2026-08-28
Health v2 · maintenance only
31/100
- Activity 18
- Release rhythm 35
- Longevity 54
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 758
- days_rel: n/a
- days_push: 492
- n_releases_24m: 0
Adoption not part of the score
1015 stars · 73 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
MeshAnything is an autoregressive transformer model that generates artist-created 3D meshes (up to 1600 faces in V2) aligned with a given shape, such as a point cloud or 3D asset. It integrates into 3D asset production pipelines to produce compact, human-artist-like meshes instead of dense reconstructions.
Use cases
- convert a point cloud or 3D shape into a clean artist-style mesh
- generate low-poly game-ready meshes from 3D assets
- post-process 3D generation pipeline outputs into editable meshes
- research autoregressive mesh tokenization
- create controllable 3D meshes aligned to a reference shape
When to choose
- you need compact, artist-like meshes rather than dense triangle soups
- you have a GPU (A100/A6000-class) and want state-of-the-art mesh generation
- you want to integrate mesh generation into an existing 3D asset pipeline
When to avoid
- you need meshes with more than ~1600 faces
- you lack a CUDA GPU with significant VRAM
- you need permissively licensed code for commercial use (SLab license)
- you need production-ready textured assets, not geometry only
Facets
library · maturity active
machine-learning deep-learning llm-inference graphics image-processing deep-learning large-language-models graphics computer-vision artificial-intelligence python cli mesh-generation autoregressive-transformer 3d-assets artist-created-mesh iclr2025 point-cloud-conditioned non-commercial-license linux gpu
2 sources
- readme: https://github.com/buaacyw/MeshAnythingV2 · fetched 2026-08-28 · 42ed6b31a17c
- homepage: https://buaacyw.github.io/meshanything-v2/ · fetched 2026-08-29 · 128995b02f6b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| buaacyw/MeshAnythingV2 | main | 31 |
| buaacyw/MeshAnything | mirror | 32 |
For agents
markdown · JSON · MCP: product_card(name="buaacyw/MeshAnythingV2")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem