Ross ROSS = Recommend OSS · open-source software intelligence for agents

mas-bandwidth/yojimbo

A network library for client/server games written in C++ observed · 2026-08-28

github.com/mas-bandwidth/yojimbo · C++ · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

99/100

  • Activity 99
  • Release rhythm 99
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 1
  • age_days: 3748
  • days_rel: 7
  • days_push: 7
  • n_releases_24m: 18

Full methodology

Adoption not part of the score

2730 stars · 278 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

yojimbo is a C++ network library for client/server multiplayer games, designed around the needs of competitive games like first-person shooters. It provides encrypted UDP transport, connect-token authentication, reliable and unreliable messaging, and per-connection network statistics.

Use cases

  • add client/server networking to a C++ game engine
  • implement encrypted UDP transport for a multiplayer shooter
  • send reliable-ordered and unreliable messages between game clients and server
  • authenticate game clients with cryptographically secure connect tokens
  • measure latency, jitter, and packet loss per connection
  • fragment and reassemble large data blocks over UDP

When to choose

  • your game engine is written in C++ and needs client/server networking
  • you are building a competitive multiplayer game with roughly 100 players or fewer per server
  • you want production-ready encrypted, authenticated UDP with reliability built in

When to avoid

  • you need massively multiplayer servers with more than ~100 players per server
  • you need multi-threaded networking (yojimbo is single-threaded)
  • your game is peer-to-peer rather than client/server

Facets

library · maturity stable

serialization cryptography networking networking cpp cross-platform udp client-server multiplayer-games game-networking reliable-udp connect-tokens game-development real-time

1 source

Member repositories

RepositoryRoleHealth v2
mas-bandwidth/yojimbomain99

For agents

markdown · JSON · MCP: product_card(name="mas-bandwidth/yojimbo")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem