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xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics observed · 2026-08-28

github.com/xelatihy/yocto-gl · homepage · C++ observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3793
  • days_rel: n/a
  • days_push: 924
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2925 stars · 215 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Yocto/GL is a collection of small C++17 libraries for building physically-based graphics algorithms, written in a data-oriented style and released under the MIT license. It provides building blocks for math, color, geometry, noise, sampling, shading, images, shapes, scenes, BVH ray tracing, path tracing, and file I/O for formats like Ply, Obj, Stl, Pbrt, and glTF.

Use cases

  • build a physically-based path tracer in C++
  • parse and write Obj, Ply, Stl, Pbrt, and glTF scene files
  • compute ray-primitive intersections with a bounding volume hierarchy
  • manipulate triangle and quad meshes with subdivision and normals
  • apply tone mapping and color grading to images
  • generate procedural shapes and images
  • sample Monte Carlo directions and evaluate BSDF lobes
  • view and convert 3D scenes interactively

When to choose

  • you need small, composable C++ libraries for rendering research or education
  • you want a clean data-oriented codebase to study or extend for path tracing
  • you need lightweight mesh, image, and scene I/O without heavy dependencies
  • you prefer permissive MIT-licensed graphics code you can embed in your own tools

When to avoid

  • you need a full-featured production renderer with a GUI and material ecosystem
  • you require GPU-accelerated real-time rendering out of the box
  • you want a game engine with animation, physics, or audio
  • you need long-term vendor support or a formal license file in the repo

Facets

library · maturity active

graphics image-processing parser serialization cli concurrency graphics computer-vision developer-tools cross-platform cpp cross-platform cli path-tracing physically-based-rendering gltf obj-ply-stl bvh ray-intersection tone-mapping subdivision-surfaces monte-carlo scene-io c++17 header-only-style data-oriented-design game-development

2 sources

Member repositories

RepositoryRoleHealth v2
xelatihy/yocto-glmain23

For agents

markdown · JSON · MCP: product_card(name="xelatihy/yocto-gl")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem