phoboslab/wipeout-rewrite
None observed · 2026-08-28
Health v2 · maintenance only
71/100
- Activity 96
- Release rhythm 35
- Longevity 79
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1119
- days_rel: n/a
- days_push: 24
- n_releases_24m: 0
Adoption not part of the score
2954 stars · 258 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A C re-implementation of the 1995 PlayStation racing game wipEout, playable in the browser via Emscripten or as a native desktop build. It supports SDL2 and Sokol platform backends with OpenGL rendering.
Use cases
- play wipEout on modern desktops
- run wipEout in a web browser
- study how to rewrite a classic PSX game in C
- port a retro game to SDL2 or Sokol
- build a PSX-era racing game from source
When to choose
- you want to play or extend a faithful wipEout re-implementation
- you need a browser-playable version via WASM
- you want a C codebase example of game porting with SDL2/Sokol
When to avoid
- you need a polished, bug-free finished game - it is a work in progress
- you want a modern original racing game rather than a remake
- you need gamepad support on the Sokol backend, which lacks controller support
Facets
application · maturity active
game-engine graphics simulation gaming-tools entertainment cross-platform windows wasm cpp c wipeout psx-remake retro-gaming sdl2 sokol opengl emscripten racing-game open-source-game game-development linux macos
1 source
- readme: https://github.com/phoboslab/wipeout-rewrite · fetched 2026-08-28 · 5faaa869b470
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| phoboslab/wipeout-rewrite | main | 71 |
For agents
markdown · JSON · MCP: product_card(name="phoboslab/wipeout-rewrite")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem