WhitestormJS/whs.js
:rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4021
- days_rel: n/a
- days_push: 609
- n_releases_24m: 0
Adoption not part of the score
6349 stars · 398 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
WhitestormJS is a modular, component-driven 3D framework for web applications and games, built on top of Three.js. It provides an App/module system for scenes, cameras, rendering, and physics to simplify WebGL development.
Use cases
- build 3D web applications with Three.js more easily
- create browser-based 3D games with physics
- set up WebGL scenes with camera and renderer quickly
- build interactive 3D product showcases
- prototype modular 3D scenes in JavaScript
When to choose
- you want a structured, component-based wrapper around Three.js
- you need quick setup of scenes, cameras, and rendering for web 3D
- you want built-in physics integration for 3D web games
When to avoid
- you need actively developed features - development is not active and v3 was abandoned
- you prefer direct control with raw Three.js
- you need modern framework integrations beyond the existing React module
Facets
framework · maturity maintenance
game-engine graphics animation ui-components web-development graphics browser threejs webgl 3d physics component-driven modular game-development web-server javascript
1 source
- readme: https://github.com/WhitestormJS/whs.js · fetched 2026-08-28 · cbd700aa4caa
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| WhitestormJS/whs.js | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="WhitestormJS/whs.js")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem