Ross ROSS = Recommend OSS · open-source software intelligence for agents

mxgmn/WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics observed · 2026-08-28

github.com/mxgmn/WaveFunctionCollapse · C# · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

56/100

  • Activity 73
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3624
  • days_rel: n/a
  • days_push: 165
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

25292 stars · 1351 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A C# implementation of the Wave Function Collapse algorithm that generates bitmaps and tilemaps locally similar to a single example input, using an observation-propagation cycle inspired by quantum mechanics. It is the reference implementation that has been ported to many other languages.

Use cases

  • generate tilemaps from a single example tileset
  • procedurally generate textures for a game
  • create pixel art variations from one sample image
  • generate dungeon or level layouts procedurally
  • learn how the wave function collapse algorithm works

When to choose

  • you need procedural bitmap or tilemap generation constrained to patterns from a sample
  • you want the canonical reference implementation of WFC
  • you are building a game that needs locally-similar generated content

When to avoid

  • you need guaranteed contradiction-free generation with high performance
  • you need true quantum computing or actual quantum mechanics simulation
  • you need a non-C# implementation without porting

Facets

library · maturity stable

graphics simulation data-generation image-processing graphics machine-learning cross-platform dotnet c procedural-generation wave-function-collapse tilemap-generation constraint-solving gamedev game-development algorithms

1 source

Member repositories

RepositoryRoleHealth v2
mxgmn/WaveFunctionCollapsemain56

For agents

markdown · JSON · MCP: product_card(name="mxgmn/WaveFunctionCollapse")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem