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mxgmn/WaveFunctionCollapse

Some data may be outdated — see provenance labels.

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics observed · 2026-09-22

github.com/mxgmn/WaveFunctionCollapse · C# · NOASSERTION (other) observed · 2026-09-22

Health v2 · maintenance only

52/100

  • Activity 65
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3672
  • days_rel: n/a
  • days_push: 213
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

25341 stars · 1358 forks observed · 2026-09-22

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A C# implementation of the Wave Function Collapse algorithm that generates bitmaps and tilemaps locally similar to a single example input, using an observation-propagation cycle inspired by quantum mechanics. It is the reference implementation that has been ported to many other languages.

Use cases

  • generate tilemaps from a single example tileset
  • procedurally generate textures for a game
  • create pixel art variations from one sample image
  • generate dungeon or level layouts procedurally
  • learn how the wave function collapse algorithm works

When to choose

  • you need procedural bitmap or tilemap generation constrained to patterns from a sample
  • you want the canonical reference implementation of WFC
  • you are building a game that needs locally-similar generated content

When to avoid

  • you need guaranteed contradiction-free generation with high performance
  • you need true quantum computing or actual quantum mechanics simulation
  • you need a non-C# implementation without porting

Facets

library · maturity stable

graphics simulation data-generation image-processing graphics machine-learning cross-platform dotnet c procedural-generation wave-function-collapse tilemap-generation constraint-solving gamedev game-development algorithms

1 source

Member repositories

RepositoryRoleHealth v2
mxgmn/WaveFunctionCollapsemain52

For agents

markdown · JSON · MCP: product_card(name="mxgmn/WaveFunctionCollapse")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem