Ross ROSS = Recommend OSS · open-source software intelligence for agents

GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library observed · 2026-08-28

github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator · C · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

80/100

  • Activity 85
  • Release rhythm 63
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 95
  • age_days: 3365
  • days_rel: 90
  • days_push: 90
  • n_releases_24m: 4

Full methodology

Adoption not part of the score

3478 stars · 454 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Vulkan Memory Allocator (VMA) is a single-header C/C++ library that simplifies memory allocation and resource creation in Vulkan. It manages VkDeviceMemory blocks, sub-allocation, alignment, and buffer/image binding behind a higher-level API.

Use cases

  • allocate memory for Vulkan buffers and images
  • avoid boilerplate VkDeviceMemory allocation code in Vulkan
  • sub-allocate GPU memory from large blocks
  • choose the right Vulkan memory type for a usage
  • create and bind Vulkan buffers and images in one call
  • manage GPU memory in a multithreaded renderer

When to choose

  • you are writing a Vulkan application or engine and need robust memory management
  • you want to reduce boilerplate around VkDeviceMemory, buffers, and images
  • you need thread-safe, battle-tested GPU memory sub-allocation
  • you want a permissive MIT-licensed, easy-to-integrate single-header library

When to avoid

  • you are not using Vulkan (e.g., D3D12, Metal, OpenGL)
  • you need a general-purpose CPU memory allocator
  • you require a full rendering framework rather than a memory allocation library

Facets

library · maturity stable

graphics game-engine developer-tools graphics developer-tools cpp c cross-platform vulkan memory-management memory-allocator gpu single-header graphics-programming game-development

1 source

Member repositories

RepositoryRoleHealth v2
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocatormain80

For agents

markdown · JSON · MCP: product_card(name="GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem