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misyltoad/VPhysics-Jolt

Volt (VPhysics Jolt) is a replacement physics module for the Source Engine. observed · 2026-08-28

github.com/misyltoad/VPhysics-Jolt · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

33/100

  • Activity 22
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1467
  • days_rel: n/a
  • days_push: 472
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1437 stars · 100 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Volt (VPhysics Jolt) is a drop-in replacement physics module for Valve's Source Engine, replacing the legacy IVP/Havok-based VPhysics with Jolt Physics. It is designed for high performance, simulating thousands of physics objects simultaneously without degrading tick rate or framerate.

Use cases

  • replace the slow legacy VPhysics in Source Engine games with a fast modern physics engine
  • simulate thousands of physics props in Garry's Mod without framerate collapse
  • get ragdolls, constraints, triggers, and vehicles working through Jolt Physics in Source
  • add Portal support and save/restore compatibility to a Jolt-based Source physics backend
  • avoid physics solver crashes in Source Engine mods
  • run a modern physics engine in Source Engine mods

When to choose

  • you run a Source Engine server or mod that needs high-performance physics with many active objects
  • you want a mostly feature-complete VPhysics replacement built on Jolt Physics
  • you need crash-resistant physics simulation in Source Engine games

When to avoid

  • you rely on raycast vehicles like the airboat, which are not yet supported
  • you need breakable constraints, which are still missing
  • you are not working with the Source Engine or its derivatives

Facets

library · maturity active

simulation game-engine simulation graphics cpp windows cross-platform jolt-physics source-engine vphysics physics-engine modding garrysmod physics game-development linux

1 source

Member repositories

RepositoryRoleHealth v2
misyltoad/VPhysics-Joltmain33

For agents

markdown · JSON · MCP: product_card(name="misyltoad/VPhysics-Jolt")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem