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nvpro-samples/vk_raytracing_tutorial_KHR resource

Ray tracing examples and tutorials using VK_KHR_ray_tracing observed · 2026-08-28

github.com/nvpro-samples/vk_raytracing_tutorial_KHR · homepage · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

76/100

  • Activity 97
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2346
  • days_rel: n/a
  • days_push: 21
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1739 stars · 172 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

NVIDIA's progressive tutorial and sample collection for Vulkan ray tracing using the VK_KHR_ray_tracing extensions. It walks through converting a rasterization application into a ray tracer across 8 compilable phases, plus 20+ focused samples on reflections, motion blur, ray queries, and more.

Use cases

  • learn vulkan ray tracing from scratch
  • convert a vulkan rasterizer to a ray tracer
  • understand acceleration structures and shader binding tables
  • study examples of ray tracing pipelines in vulkan
  • learn ray queries and callable shaders
  • build a path tracer with vulkan

When to choose

  • you want a step-by-step, compilable tutorial for VK_KHR ray tracing extensions
  • you learn best from progressive code checkpoints
  • you need reference samples for reflections, motion blur, or ray queries in Vulkan

When to avoid

  • you need a production ray tracing engine rather than educational samples
  • your GPU or driver does not support Vulkan ray tracing
  • you want DirectX or OpenGL ray tracing instead of Vulkan

Facets

learning-resource · maturity active

graphics simulation developer-tools graphics tutorials developer-tools windows cpp vulkan ray-tracing tutorial nvidia path-tracing shaders cmake game-development linux gpu

2 sources

Member repositories

RepositoryRoleHealth v2
nvpro-samples/vk_raytracing_tutorial_KHRmain76

For agents

markdown · JSON · MCP: product_card(name="nvpro-samples/vk_raytracing_tutorial_KHR")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem