kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd observed · 2026-08-28
Health v2 · maintenance only
42/100
- Activity 42
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4189
- days_rel: n/a
- days_push: 349
- n_releases_24m: 0
Adoption not part of the score
1650 stars · 307 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
V-HACD is a C++ library that decomposes a 3D surface mesh into a set of near-convex parts for use in collision detection and physics simulation. It is now deprecated and archived, with development moved to CoACD.
Use cases
- decompose a 3d mesh into convex hulls for physics collision
- generate collision shapes for game engine assets
- approximate concave meshes with convex parts for real-time simulation
- prepare 3d models for physics engines like bullet or physx
- split concave geometry into convex clusters for robotics simulation
When to choose
- you need a battle-tested convex decomposition tool and can accept no further maintenance
- you want a header-only C++ library for mesh decomposition
- you are working with legacy pipelines already built around V-HACD
When to avoid
- you are starting a new project - use CoACD instead
- you need actively maintained software with bug fixes
- you need automatic hull count based on error thresholds
Facets
library · maturity abandoned
graphics simulation game-engine math graphics simulation cpp cross-platform windows convex-decomposition collision-detection 3d-meshes physics header-only deprecated game-development algorithms linux macos
1 source
- readme: https://github.com/kmammou/v-hacd · fetched 2026-08-28 · be38cb532ae4
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| kmammou/v-hacd | main | 42 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem