pmndrs/use-cannon
👋💣 physics based hooks for @react-three/fiber observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2374
- days_rel: n/a
- days_push: 921
- n_releases_24m: 0
Adoption not part of the score
2959 stars · 168 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A monorepo providing React hooks for the cannon-es physics engine, designed for use with react-three-fiber. Physics simulation runs in web workers to keep the main thread responsive.
Use cases
- add physics to react-three-fiber 3d scenes
- simulate rigid body collisions in react
- build 3d games with react and physics
- run physics simulation off the main thread in a web worker
- create interactive 3d demos with gravity and forces
When to choose
- you're building 3d scenes with react-three-fiber and need physics
- you want declarative, hook-based physics in react
- you need physics running in a web worker for performance
When to avoid
- you're not using react or react-three-fiber
- you need a full-featured physics engine with soft bodies or vehicles beyond cannon-es capabilities
- you need a license-clarified dependency for enterprise use
Facets
library · maturity active
game-engine simulation animation graphics web-development frontend browser react-three-fiber physics-engine cannon-es web-workers react-hooks 3d game-development nodejs web-server
2 sources
- readme: https://github.com/pmndrs/use-cannon · fetched 2026-08-28 · 5b435aceb18c
- homepage: https://cannon.pmnd.rs · fetched 2026-08-29 · 4564df8e5f31
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| pmndrs/use-cannon | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="pmndrs/use-cannon")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem