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ChiliMilk/URP_Toon

A Toon Shader in Unity Universal Render Pipeline. observed · 2026-08-28

github.com/ChiliMilk/URP_Toon · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2227
  • days_rel: n/a
  • days_push: 929
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1338 stars · 106 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A toon (cel) shader for Unity's Universal Render Pipeline, supporting layered shadows, SDF face shadows, rim lighting, and outlines. It includes render features for multi-pass batching and hair shadow masks in the style of Genshin Impact-style rendering.

Use cases

  • toon shading for Unity URP characters
  • Genshin Impact style character rendering
  • SDF face shadows for anime characters
  • outline rendering with smooth normals in URP
  • ramp map based shadows
  • multi-pass outline batching in URP

When to choose

  • building stylized/anime games in Unity with URP
  • needing face shadows and hair shadow masks like Genshin Impact
  • wanting a free MIT-licensed toon shader with outlines

When to avoid

  • using built-in or HDRP pipeline instead of URP
  • needing photorealistic PBR rendering
  • requiring a maintained full toon pipeline like UTS2

Facets

library · maturity active

graphics game-engine graphics game-engine cross-platform unity urp toon-shader shader cel-shading rendering game-development

1 source

Member repositories

RepositoryRoleHealth v2
ChiliMilk/URP_Toonmain32

For agents

markdown · JSON · MCP: product_card(name="ChiliMilk/URP_Toon")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem