ChiliMilk/URP_Toon
A Toon Shader in Unity Universal Render Pipeline. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2227
- days_rel: n/a
- days_push: 929
- n_releases_24m: 0
Adoption not part of the score
1338 stars · 106 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A toon (cel) shader for Unity's Universal Render Pipeline, supporting layered shadows, SDF face shadows, rim lighting, and outlines. It includes render features for multi-pass batching and hair shadow masks in the style of Genshin Impact-style rendering.
Use cases
- toon shading for Unity URP characters
- Genshin Impact style character rendering
- SDF face shadows for anime characters
- outline rendering with smooth normals in URP
- ramp map based shadows
- multi-pass outline batching in URP
When to choose
- building stylized/anime games in Unity with URP
- needing face shadows and hair shadow masks like Genshin Impact
- wanting a free MIT-licensed toon shader with outlines
When to avoid
- using built-in or HDRP pipeline instead of URP
- needing photorealistic PBR rendering
- requiring a maintained full toon pipeline like UTS2
Facets
library · maturity active
graphics game-engine graphics game-engine cross-platform unity urp toon-shader shader cel-shading rendering game-development
1 source
- readme: https://github.com/ChiliMilk/URP_Toon · fetched 2026-08-28 · b068aac42d6d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ChiliMilk/URP_Toon | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="ChiliMilk/URP_Toon")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem