psygames/UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms. observed · 2026-08-28
Health v2 · maintenance only
49/100
- Activity 42
- Release rhythm 28
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 41
- age_days: 3721
- days_rel: 612
- days_push: 351
- n_releases_24m: 4
Adoption not part of the score
1204 stars · 226 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity WebSocket plugin written in C# that provides a unified WebSocket client API across all Unity-supported platforms, including WebGL via jslib. It is distributed as a Unity package and supports Unity 2018.3+.
Use cases
- add websocket networking to a Unity game
- connect a Unity WebGL build to a websocket server
- send and receive text or binary messages in Unity
- real-time multiplayer communication in Unity
- websocket client that works on all Unity platforms
When to choose
- you need a single WebSocket API that works across Unity platforms including WebGL
- you want a simple, MIT-licensed Unity package installable via Package Manager
When to avoid
- you need a full networking stack with matchmaking or transport abstraction beyond raw WebSocket
- your project does not use Unity
Facets
plugin · maturity active
websocket networking web-development cross-platform cross-platform editor-plugin unity unity-package webgl game-client real-time game-development web-server
1 source
- readme: https://github.com/psygames/UnityWebSocket · fetched 2026-08-28 · 23cbdf4680ae
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| psygames/UnityWebSocket | main | 49 |
For agents
markdown · JSON · MCP: product_card(name="psygames/UnityWebSocket")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem