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ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP observed · 2026-08-28

github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader · ShaderLab · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2433
  • days_rel: n/a
  • days_push: 1447
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1348 stars · 139 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity shader for the Universal Render Pipeline (URP) that renders unlit screen space decals. Each decal is simply a Unity cube GameObject with a material using this shader, projecting textures onto non-flat surfaces.

Use cases

  • render bullet holes on walls in Unity URP
  • project dirt or logo decals onto uneven surfaces
  • add blood splat effects to characters and environments
  • create projected fake blob shadows
  • render 3D projected UI elements
  • add explosion scorch marks to terrain

When to choose

  • you need decals on non-flat surfaces where a flat transparent quad won't work
  • you use Unity's Universal Render Pipeline and want a simple drop-in decal shader
  • you want SRP batcher compatible unlit decals without a full decal project system

When to avoid

  • you use the built-in render pipeline or HDRP instead of URP
  • you need lit decals with lighting response
  • your project cannot enable the URP depth texture

Facets

library · maturity maintenance

graphics image-processing graphics game-engine cross-platform unity shader urp decal shaderlab screen-space srp game-development

1 source

Member repositories

For agents

markdown · JSON · MCP: product_card(name="ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem