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ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample resource

Example project to draw 1million grass instances on mobile observed · 2026-08-28

github.com/ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2231
  • days_rel: n/a
  • days_push: 2107
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1709 stars · 260 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity URP example project demonstrating how to render millions of grass instances on mobile devices using DrawMeshInstancedIndirect with compute shader culling. It is a minimal, well-commented educational codebase showing GPU instancing techniques for mobile performance.

Use cases

  • render millions of grass instances on mobile
  • learn DrawMeshInstancedIndirect in Unity URP
  • GPU instancing example for Android
  • implement grass bending with render textures
  • optimize mobile rendering with compute shader frustum culling
  • reference for instanced indirect rendering in Unity

When to choose

  • building vegetation or grass systems in Unity URP targeting mobile
  • learning GPU-driven rendering and DrawMeshInstancedIndirect
  • needing a simple, minimal reference implementation of instanced indirect drawing

When to avoid

  • need a production-ready, feature-complete grass system with advanced culling and LODs
  • not using Unity or the Universal Render Pipeline
  • targeting platforms without OpenGL ES 3.2 / Vulkan support

Facets

learning-resource · maturity maintenance

graphics simulation game-engine graphics mobile-development cross-platform game-engine unity urp drawmeshinstancedindirect gpu-instancing grass-rendering compute-shader example-project csharp game-development android

2 sources

Member repositories

For agents

markdown · JSON · MCP: product_card(name="ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem