Nition/UnityOctree
A dynamic, loose octree implementation for Unity written in C# observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4500
- days_rel: n/a
- days_push: 1913
- n_releases_24m: 0
Adoption not part of the score
1010 stars · 237 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A dynamic, loose octree data structure implementation for Unity written in C#. It includes BoundsOctree for axis-aligned bounding box storage and PointOctree for point-based spatial queries.
Use cases
- spatial partitioning for 3d game objects in unity
- fast collision detection queries in a 3d scene
- find nearby objects to a point or ray in 3d space
- broad-phase collision culling for physics
- dynamic octree that grows and shrinks with objects
- neighborhood search for game ai
When to choose
- you need a general-purpose dynamic octree in Unity
- you want loose octree behavior to reduce boundary re-insertion
- you need both bounds-based and point-based spatial storage
When to avoid
- you need a maintained library with active support
- you are not using Unity or C#
- you need non-recursive search to avoid stack overflow on extremely deep trees
Facets
library · maturity abandoned
game-engine graphics simulation graphics game-engine cpp octree spatial-partitioning loose-octree collision-detection unity-scripts c-sharp game-development algorithms
1 source
- readme: https://github.com/Nition/UnityOctree · fetched 2026-08-28 · b725d75f1b50
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Nition/UnityOctree | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="Nition/UnityOctree")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem