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Nition/UnityOctree

A dynamic, loose octree implementation for Unity written in C# observed · 2026-08-28

github.com/Nition/UnityOctree · C# · BSD-2-Clause (permissive) · archived observed · 2026-08-28

Health v2 · maintenance only

10/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases archived

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4500
  • days_rel: n/a
  • days_push: 1913
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1010 stars · 237 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A dynamic, loose octree data structure implementation for Unity written in C#. It includes BoundsOctree for axis-aligned bounding box storage and PointOctree for point-based spatial queries.

Use cases

  • spatial partitioning for 3d game objects in unity
  • fast collision detection queries in a 3d scene
  • find nearby objects to a point or ray in 3d space
  • broad-phase collision culling for physics
  • dynamic octree that grows and shrinks with objects
  • neighborhood search for game ai

When to choose

  • you need a general-purpose dynamic octree in Unity
  • you want loose octree behavior to reduce boundary re-insertion
  • you need both bounds-based and point-based spatial storage

When to avoid

  • you need a maintained library with active support
  • you are not using Unity or C#
  • you need non-recursive search to avoid stack overflow on extremely deep trees

Facets

library · maturity abandoned

game-engine graphics simulation graphics game-engine cpp octree spatial-partitioning loose-octree collision-detection unity-scripts c-sharp game-development algorithms

1 source

Member repositories

RepositoryRoleHealth v2
Nition/UnityOctreemain10

For agents

markdown · JSON · MCP: product_card(name="Nition/UnityOctree")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem