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jacksondunstan/UnityNativeScripting

Unity Scripting in C++ observed · 2026-08-28

github.com/jacksondunstan/UnityNativeScripting · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3315
  • days_rel: n/a
  • days_push: 2006
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1375 stars · 134 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A library that lets Unity developers write game scripts in native C++ (or C/assembly) instead of C#, communicating via P/Invoke bindings. It provides bindings and code generation so C++ code can act like MonoBehaviour scripts while avoiding Unity's garbage collector and IL2CPP build overhead.

Use cases

  • write unity game scripts in c++
  • avoid unity garbage collector frame hitches
  • speed up unity build and compile times
  • use simd intrinsics in unity game code
  • replace c# game logic with native plugin
  • hot reload c++ code in unity editor

When to choose

  • you need deterministic performance without Unity's garbage collector
  • slow IL2CPP build times are hurting iteration speed
  • you want direct control over machine code, SIMD, or assembly in a Unity game

When to avoid

  • your team is C#-only and not comfortable with C++
  • you rely heavily on .NET APIs, generics, or C# ecosystem tooling
  • you need long-term support or frequent updates - the project has not seen releases since 2021

Facets

library · maturity maintenance

game-engine plugin-system sdk developer-tools performance cpp c cross-platform game-engine unity il2cpp pinvoke native-plugins cpp-scripting garbage-collector-avoidance game-development

3 sources

Member repositories

RepositoryRoleHealth v2
jacksondunstan/UnityNativeScriptingmain32

For agents

markdown · JSON · MCP: product_card(name="jacksondunstan/UnityNativeScripting")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem