kisence-mian/UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构 observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3395
- days_rel: n/a
- days_push: 779
- n_releases_24m: 0
Adoption not part of the score
1151 stars · 296 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity-based lockstep frame synchronization demo built with an ECS architecture, sharing game logic code between client and C# server. It aims to let developers write game logic once and have synchronization handled at the framework level.
Use cases
- build a multiplayer game with deterministic lockstep synchronization in Unity
- share the same game logic code between Unity client and C# server
- learn how frame sync and ECS architecture work together
- implement room-based real-time multiplayer battles
- generate network protocol code from C# classes
- convert data tables into C# classes usable on both client and server
When to choose
- you are building a Unity multiplayer game needing deterministic lockstep sync
- you want a single language (C#) across client and server game logic
- you want to study a working lockstep + ECS reference implementation
When to avoid
- you need a production-ready, stable framework with a license and active maintenance
- your game does not require deterministic lockstep synchronization
- you need extensive documentation or community support
Facets
framework · maturity experimental
game-engine networking rpc serialization cross-platform game-engine cross-platform lockstep deterministic-sync ecs multiplayer unity client-server game-sync game-development real-time c#
1 source
- readme: https://github.com/kisence-mian/UnityLockStepDemo · fetched 2026-08-28 · 838f810fe6c0
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| kisence-mian/UnityLockStepDemo | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="kisence-mian/UnityLockStepDemo")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem