Inspiaaa/UnityHFSM
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance. observed · 2026-08-28
Health v2 · maintenance only
72/100
- Activity 74
- Release rhythm 52
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 179.0
- age_days: 2346
- days_rel: 163
- days_push: 161
- n_releases_24m: 3
Adoption not part of the score
1599 stars · 155 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
UnityHFSM is a lightweight, hierarchical finite state machine library for the Unity game engine, written in C#. It supports both class-based states and lambda-based rapid prototyping, with a focus on timing-sensitive state transitions and zero GC allocations after setup.
Use cases
- implement NPC AI behavior states in Unity
- manage player character states like walk, run, sneak, jump
- organize complex game logic such as weapon handling with firing, cooling, and reloading
- build hierarchical state machines to reduce duplicate code between states
- prototype game logic quickly with lambda-based states
- handle timing and synchronization sensitive state transitions
- use state machines with Unity coroutines
When to choose
- you are building a Unity game and need to organize state-based logic like AI or character behavior
- you want a state machine with no GC allocations during state changes to avoid lag spikes
- you need hierarchical states to share logic between related states
- you want fast prototyping with lambda states and easy migration to class-based states
- you need precise control over state transition timing
When to avoid
- you need a visual node-based state machine editor rather than a code API
- your project does not use Unity or .NET/C#
- you need behavior trees or utility AI rather than finite state machines
- you want a full-featured AI framework with pathfinding and sensing built in
Facets
library · maturity stable
game-engine developer-tools gaming-tools cross-platform game-engine cross-platform unity fsm finite-state-machine hierarchical csharp gamedev coroutines ai-behavior no-gc-allocations game-development
1 source
- readme: https://github.com/Inspiaaa/UnityHFSM · fetched 2026-08-28 · 0f17721e332e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Inspiaaa/UnityHFSM | main | 72 |
For agents
markdown · JSON · MCP: product_card(name="Inspiaaa/UnityHFSM")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem