fholm/unityassets
Assorted unity assets and utilities observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases archived no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4541
- days_rel: n/a
- days_push: 3204
- n_releases_24m: 0
Adoption not part of the score
1082 stars · 391 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A collection of assorted Unity assets and utility code by Fredrik Holmström, written in C#. It serves as a grab-bag of reusable components for Unity game development projects.
Use cases
- find reusable Unity utility scripts
- grab C# helpers for a Unity game project
- browse assorted Unity assets for common game tasks
- reuse community Unity code instead of writing from scratch
When to choose
- you need small utility scripts for a Unity project and don't mind adapting them
- you want MIT-licensed C# code snippets for Unity
When to avoid
- you need actively maintained or documented Unity packages
- you require a supported release or official Unity asset store tooling
- you need a cohesive library rather than an assorted collection
Facets
library · maturity abandoned
developer-tools plugin-system developer-tools game-engine cross-platform unity csharp game-assets utilities collection game-development
1 source
- readme: https://github.com/fholm/unityassets · fetched 2026-08-28 · 23d19ceaf0d0
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| fholm/unityassets | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="fholm/unityassets")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem