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thefuntastic/Unity3d-Finite-State-Machine

An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility. observed · 2026-08-28

github.com/thefuntastic/Unity3d-Finite-State-Machine · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 5266
  • days_rel: n/a
  • days_push: 1800
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1691 stars · 237 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A lightweight, intuitive finite state machine (FSM) library for Unity written in C#. It lets developers define states as enums and implement state behavior via underscore-convention methods inside MonoBehaviours, with reflection-based wiring and zero garbage allocation after initialization.

Use cases

  • manage game state like game over, restart, and continue in Unity
  • implement NPC and enemy AI behaviour states
  • handle UI button states such as hover and press
  • drive animation state transitions for game actors
  • replace boilerplate-heavy C# state machine implementations with a simple enum-driven API
  • build state machines that work on iOS, Android, and IL2CPP builds

When to choose

  • you are building a Unity game and need a simple, low-overhead FSM
  • you want state logic colocated inside your MonoBehaviour with minimal boilerplate
  • you need a battle-tested library that ships in production and supports mobile/IL2CPP
  • you prefer convention-based state methods over verbose configuration

When to avoid

  • you need a general-purpose C# state machine outside of Unity
  • you require hierarchical or pushdown state machines with advanced transition graphs
  • you need hierarchical state machines or async/await-driven state flows
  • your project no longer targets Unity 2019.4-era APIs and the unmaintained library breaks

Facets

library · maturity maintenance

game-engine concurrency developer-tools gaming-tools cross-platform game-engine cross-platform unity finite-state-machine fsm csharp monobehaviour game-ai state-management game-development mobile desktop

1 source

Member repositories

RepositoryRoleHealth v2
thefuntastic/Unity3d-Finite-State-Machinemain23

For agents

markdown · JSON · MCP: product_card(name="thefuntastic/Unity3d-Finite-State-Machine")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem