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mattatz/unity-voxel

Mesh voxelization for Unity. observed · 2026-08-28

github.com/mattatz/unity-voxel · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3617
  • days_rel: n/a
  • days_push: 2796
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1526 stars · 157 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity library that converts triangle meshes into voxel representations using both GPU (compute shader) and CPU voxelizers. It supports building voxel cube meshes, 3D volume textures, and realtime voxelization of skinned meshes.

Use cases

  • voxelize a 3D mesh in Unity
  • convert a mesh into a 3D texture volume
  • create voxel particle effects from meshes
  • voxelize skinned animated characters in realtime
  • generate voxel mosaic effects at adjustable resolution
  • build cube meshes from voxel data

When to choose

  • you need mesh-to-voxel conversion inside Unity
  • you want GPU-accelerated realtime voxelization
  • you need 3D texture generation from meshes

When to avoid

  • you are not using Unity
  • you need voxelization outside the tested Unity 2018.3 era
  • you need production support on platforms other than Windows or macOS

Facets

library · maturity maintenance

graphics simulation image-processing graphics simulation windows cross-platform unity voxelization compute-shader mesh-processing gpu 3d-texture game-development macos

1 source

Member repositories

RepositoryRoleHealth v2
mattatz/unity-voxelmain32

For agents

markdown · JSON · MCP: product_card(name="mattatz/unity-voxel")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem