mattatz/unity-voxel
Mesh voxelization for Unity. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3617
- days_rel: n/a
- days_push: 2796
- n_releases_24m: 0
Adoption not part of the score
1526 stars · 157 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity library that converts triangle meshes into voxel representations using both GPU (compute shader) and CPU voxelizers. It supports building voxel cube meshes, 3D volume textures, and realtime voxelization of skinned meshes.
Use cases
- voxelize a 3D mesh in Unity
- convert a mesh into a 3D texture volume
- create voxel particle effects from meshes
- voxelize skinned animated characters in realtime
- generate voxel mosaic effects at adjustable resolution
- build cube meshes from voxel data
When to choose
- you need mesh-to-voxel conversion inside Unity
- you want GPU-accelerated realtime voxelization
- you need 3D texture generation from meshes
When to avoid
- you are not using Unity
- you need voxelization outside the tested Unity 2018.3 era
- you need production support on platforms other than Windows or macOS
Facets
library · maturity maintenance
graphics simulation image-processing graphics simulation windows cross-platform unity voxelization compute-shader mesh-processing gpu 3d-texture game-development macos
1 source
- readme: https://github.com/mattatz/unity-voxel · fetched 2026-08-28 · 9108dabe895d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| mattatz/unity-voxel | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="mattatz/unity-voxel")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem