CoplayDev/unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity. observed · 2026-08-28
Health v2 · maintenance only
80/100
- Activity 96
- Release rhythm 84
- Longevity 38
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 2
- age_days: 533
- days_rel: 31
- days_push: 26
- n_releases_24m: 66
Adoption not part of the score
13675 stars · 1452 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
MCP for Unity is a bridge that connects AI assistants (Claude, Cursor, VS Code, local LLMs) to the Unity Editor via the Model Context Protocol. It exposes ~48 MCP tools backed by a Python server and a C# Unity package, letting LLMs manage assets, control scenes, edit scripts, run tests, and automate game dev workflows.
Use cases
- control the Unity Editor with natural language from Claude or Cursor
- create scenes and GameObjects via an LLM prompt
- have an AI assistant edit C# scripts in my Unity project
- automate Unity asset and prefab management with an LLM
- run Unity tests and builds through an MCP client
- connect multiple Unity Editor instances to one AI session
When to choose
- you use Unity 2021.3 LTS through Unity 6 and want AI-assisted editor automation
- you want an MCP-compatible bridge supporting many clients like Claude Desktop, Cursor, VS Code, and Gemini CLI
- you need to drive scenes, scripts, assets, and builds from natural language
When to avoid
- you use a game engine other than Unity (e.g., Unreal or Godot)
- you don't use MCP-capable AI assistants or local LLMs
- you need a fully autonomous agent rather than editor tooling
Facets
plugin · maturity active
mcp agent-framework developer-tools workflow-automation testing developer-tools game-engine python cross-platform unity-editor model-context-protocol llm-tools gamedev ai-assistant-integration editor-plugin game-development ai-agents automation c# desktop
2 sources
- readme: https://github.com/CoplayDev/unity-mcp · fetched 2026-08-28 · b8e3f6077082
- homepage: https://coplaydev.github.io/unity-mcp/ · fetched 2026-08-29 · 62b8f423e26d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| CoplayDev/unity-mcp | main | 80 |
For agents
markdown · JSON · MCP: product_card(name="CoplayDev/unity-mcp")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem