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VAST-AI-Research/UniRig

Some data may be outdated — see provenance labels.

[SIGGRAPH 2025] One Model to Rig Them All: Diverse Skeleton Rigging with UniRig observed · 2026-10-02

github.com/VAST-AI-Research/UniRig · homepage · Python · MIT (permissive) observed · 2026-10-02

Health v2 · maintenance only

55/100

  • Activity 77
  • Release rhythm 35
  • Longevity 40

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 560
  • days_rel: n/a
  • days_push: 138
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1783 stars · 175 forks observed · 2026-10-02

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

UniRig is the official implementation of a SIGGRAPH 2025 framework that automatically rigs 3D models by predicting skeletons and skinning weights using large autoregressive models with a bone-point cross-attention mechanism. It includes the Rig-XL dataset of over 14,000 rigged 3D models and significantly outperforms prior academic and commercial rigging methods.

Use cases

  • automatically rig a 3D character model for animation
  • generate a skeleton for a 3D mesh without manual work
  • predict skinning weights for anime or animal models
  • speed up a 3D animation pipeline with auto-rigging
  • rig diverse 3D models from AI generation or traditional workflows
  • train or evaluate skeleton prediction models on the Rig-XL dataset

When to choose

  • you need automated skeleton and skinning for diverse 3D models like humans, animals, or fictional characters
  • your 3D assets have complex or non-standard topologies that break simpler auto-rigging tools
  • you want state-of-the-art rigging accuracy backed by a published SIGGRAPH 2025 method
  • you are building an AI 3D content creation pipeline and need rigging as a step

When to avoid

  • you need fine artistic control over hand-placed bones in a tool like Blender or Maya
  • you only need to rig simple humanoid characters where existing DCC auto-rig tools suffice
  • you lack a GPU or cannot run large autoregressive model inference
  • you need production skinning quality beyond what automated methods provide without cleanup

Facets

library · maturity active

machine-learning deep-learning animation graphics llm-inference computer-vision graphics machine-learning artificial-intelligence python auto-rigging 3d-graphics skeleton-generation skinning-weights autoregressive-models siggraph-2025 3d-animation linux gpu

2 sources

Member repositories

RepositoryRoleHealth v2
VAST-AI-Research/UniRigmain55

For agents

markdown · JSON · MCP: product_card(name="VAST-AI-Research/UniRig")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem