Ross ROSS = Recommend OSS · open-source software intelligence for agents

hecomi/uLipSync

MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler observed · 2026-08-28

github.com/hecomi/uLipSync · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

50/100

  • Activity 61
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2079
  • days_rel: n/a
  • days_push: 239
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1660 stars · 195 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

uLipSync is a Unity plug-in that performs lip-sync by analyzing audio in real time or pre-baked, extracting MFCC features via the Job System and Burst Compiler without native plugins. It maps detected phonemes to character blend shapes, with per-character calibration profiles, Timeline integration, AnimationClip baking, VRM support, and WebGL builds.

Use cases

  • lip sync a Unity character from audio clips
  • drive VRM avatar mouth blendshapes from microphone input
  • pre-bake lip sync animation for cutscenes with Timeline
  • real-time voice-driven avatar animation for streaming
  • bake lip sync to AnimationClip for offline playback
  • cross-platform lip sync in Unity without native plugins

When to choose

  • you need lip sync in Unity across many platforms including WebGL with no native dependencies
  • you want per-character calibration profiles or Timeline/AnimationClip pre-bake workflows
  • you use VRM avatars or need runtime microphone-driven lip sync

When to avoid

  • you need out-of-the-box phoneme accuracy comparable to OVRLipSync without tuning
  • your project is not Unity-based
  • you need full speech recognition rather than vowel/consonant estimation

Facets

plugin · maturity active

audio-processing machine-learning animation plugin-system computer-vision cross-platform game-engine windows unity lip-sync mfcc burst-compiler job-system vrm timeline microphone-input blendshapes vtuber game-development audio real-time webgl macos linux android ios

3 sources

Member repositories

RepositoryRoleHealth v2
hecomi/uLipSyncmain50

For agents

markdown · JSON · MCP: product_card(name="hecomi/uLipSync")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem