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Pjbomb2/TrueTrace-Unity-Pathtracer

Some data may be outdated — see provenance labels.

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores observed · 2026-09-25

github.com/Pjbomb2/TrueTrace-Unity-Pathtracer · C# · MIT (permissive) observed · 2026-09-25

Health v2 · maintenance only

75/100

  • Activity 90
  • Release rhythm 42
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: 32.0
  • age_days: 1703
  • days_rel: 310
  • days_push: 60
  • n_releases_24m: 11

Full methodology

Adoption not part of the score

1016 stars · 64 forks observed · 2026-09-25

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A high-performance compute shader based path tracer for Unity3D that works without RT cores, using compressed wide BVH for software ray tracing. It provides interactive/realtime path tracing with Disney BSDF materials, ReSTIR GI, denoising, and supports Built-in, HDRP, and URP pipelines.

Use cases

  • add realtime path tracing to a unity game
  • render global illumination without an RTX gpu
  • generate panoramas with path tracing in unity
  • render offline caustics with photon mapping
  • test path tracing on integrated graphics
  • add ray traced lighting to HDRP or URP project

When to choose

  • you want path tracing in Unity on any GPU vendor including integrated graphics
  • you need interactive global illumination with runtime object and material changes
  • you want both realtime (ASVGF) and offline (OIDN) denoising options

When to avoid

  • you need a production-ready, officially supported renderer for a shipped commercial title
  • you are not using Unity3D
  • you need full multiscatter fog or caustics in realtime

Facets

library · maturity active

graphics simulation image-processing gpu-computing graphics simulation game-engine windows cross-platform path-tracing compute-shader ray-tracing global-illumination bvh cwbvh restir-gi denoising disney-bsdf realtime-rendering unity3d hlsl no-rt-cores game-development gpu

1 source

Member repositories

RepositoryRoleHealth v2
Pjbomb2/TrueTrace-Unity-Pathtracermain75

For agents

markdown · JSON · MCP: product_card(name="Pjbomb2/TrueTrace-Unity-Pathtracer")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem