Ross ROSS = Recommend OSS · open-source software intelligence for agents

ValveSoftware/ToGL

Direct3D to OpenGL abstraction layer observed · 2026-08-28

github.com/ValveSoftware/ToGL · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4559
  • days_rel: n/a
  • days_push: 4019
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2082 stars · 191 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

ToGL is Valve's Direct3D 9 to OpenGL translation layer, extracted from the DOTA2/Source Engine codebase. It includes a bytecode-level HLSL-to-GLSL translator and supports a limited subset of Direct3D 9.0c with some SM3 features.

Use cases

  • port a Direct3D 9 game to OpenGL platforms
  • translate HLSL shaders to GLSL
  • study how Valve ported Source Engine to Mac/Linux
  • reference implementation of a D3D-to-OpenGL abstraction layer

When to choose

  • you need a reference for D3D9-to-OpenGL translation or HLSL-to-GLSL shader conversion
  • you are researching Source Engine's cross-platform rendering approach

When to avoid

  • you need a maintained, supported translation layer (project is unsupported and last released in 2015)
  • you need full Direct3D 9+ feature coverage or modern APIs like Vulkan
  • you expect it to build out of the box

Facets

library · maturity abandoned

graphics compiler graphics cross-platform cpp windows direct3d opengl hlsl glsl translation-layer source-engine game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
ValveSoftware/ToGLmain32

For agents

markdown · JSON · MCP: product_card(name="ValveSoftware/ToGL")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem