jbikker/tinybvh
Single-header dependency-free BVH construction and traversal library. observed · 2026-09-01
Health v2 · maintenance only
67/100
- Activity 100
- Release rhythm 35
- Longevity 48
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 673
- days_rel: n/a
- days_push: 2
- n_releases_24m: 0
Adoption not part of the score
1170 stars · 79 forks observed · 2026-09-01
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
TinyBVH is a single-header, dependency-free C++ library for fast Bounding Volume Hierarchy (BVH) construction and ray traversal on CPU and GPU. It includes TinyOCL, an optional single-header OpenCL helper for GPU ray tracing examples.
Use cases
- build BVHs for ray tracing scenes
- trace rays against triangle meshes quickly
- accelerate ray-scene intersection queries
- run GPU ray traversal via OpenCL or compute shaders
- benchmark BVH builders against Embree
When to choose
- you need a fast, dependency-free BVH for a renderer or ray tracer
- you want single-header integration in a C++ project
- you need fast single-ray traversal or fast SAH BVH construction
When to avoid
- you need highly optimized any-hit (shadow ray) performance where Embree excels
- you need a full rendering framework rather than a BVH library
Facets
library · maturity active
graphics simulation math graphics computer-vision cpp cross-platform bvh ray-tracing single-header rendering opencl collision-detection game-development gpu
1 source
- readme: https://github.com/jbikker/tinybvh · fetched 2026-09-01 · a2e740dd9c4c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| jbikker/tinybvh | main | 67 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem