pablogila/TileMapDual
An automatic, real-time dual-grid tileset system for Godot observed · 2026-08-28
Health v2 · maintenance only
50/100
- Activity 60
- Release rhythm 35
- Longevity 52
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 736
- days_rel: n/a
- days_push: 242
- n_releases_24m: 0
Adoption not part of the score
1178 stars · 55 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
TileMapDual is a Godot plugin that adds a custom TileMapLayer node implementing a real-time dual-grid tileset system. It supports square, isometric, and hex grids, reducing required autotiling tiles from 47 to 15.
Use cases
- auto-tiling terrain in a Godot game
- draw fewer tiles for tileset transitions
- isometric map autotiling
- hex grid tilemap support
- paint levels in-editor with automatic tile selection
- rounded corner terrain tiles
When to choose
- you build 2D levels in Godot and want automatic terrain transitions
- you want to reduce tileset authoring effort from 47 to 15 tiles
- you need dual-grid autotiling on square, isometric, or hex grids
When to avoid
- you use a game engine other than Godot
- you need a standalone tilemap editor outside Godot
- your project requires a stable legacy version rather than the v5 rewrite
Facets
plugin · maturity active
game-engine graphics ui-components graphics game-engine cross-platform godot-plugin tilemap dual-grid autotiling gdscript tileset hex-grid isometric game-development godot
1 source
- readme: https://github.com/pablogila/TileMapDual · fetched 2026-08-28 · 42789053eb8b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| pablogila/TileMapDual | main | 50 |
For agents
markdown · JSON · MCP: product_card(name="pablogila/TileMapDual")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem