erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html observed · 2026-08-28
Health v2 · maintenance only
73/100
- Activity 91
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3704
- days_rel: n/a
- days_push: 57
- n_releases_24m: 0
Adoption not part of the score
2243 stars · 201 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A real-time path tracing renderer built on top of the Three.js WebGL framework, providing global illumination, progressive rendering, reflections, refractions, and soft shadows via GLSL shaders. It runs at 30-60 FPS in the browser, including on mobile devices, and ships with numerous live demos.
Use cases
- render photorealistic scenes with global illumination in the browser
- real-time path tracing on mobile and desktop
- demonstrate ray tracing effects like caustics and soft shadows
- render volumetric fog and light shafts in WebGL
- simulate realistic ocean, sky, and water surfaces
- teach physically-based rendering techniques
- compare path traced renders to real photographs like the Cornell Box
When to choose
- you need real-time global illumination in a web browser
- you want to build interactive 3D demos with physically-based lighting on top of Three.js
- you need path tracing that works on mobile devices
- you are experimenting with or teaching rendering algorithms like ray marching and path tracing
When to avoid
- you need offline, production-quality film rendering rather than real-time approximation
- you need a native GPU renderer outside the browser
- your project requires complex triangle mesh scenes beyond the renderer's supported geometry
- you need a full game engine with asset pipelines and animation systems
Facets
library · maturity active
graphics simulation image-processing graphics web-development simulation browser cross-platform path-tracing ray-tracing global-illumination webgl glsl threejs realtime-rendering progressive-rendering web-server
1 source
- readme: https://github.com/erichlof/THREE.js-PathTracing-Renderer · fetched 2026-08-28 · e2a27522b509
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| erichlof/THREE.js-PathTracing-Renderer | main | 73 |
For agents
markdown · JSON · MCP: product_card(name="erichlof/THREE.js-PathTracing-Renderer")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem