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erichlof/THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html observed · 2026-08-28

github.com/erichlof/THREE.js-PathTracing-Renderer · GLSL · CC0-1.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

73/100

  • Activity 91
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3704
  • days_rel: n/a
  • days_push: 57
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2243 stars · 201 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A real-time path tracing renderer built on top of the Three.js WebGL framework, providing global illumination, progressive rendering, reflections, refractions, and soft shadows via GLSL shaders. It runs at 30-60 FPS in the browser, including on mobile devices, and ships with numerous live demos.

Use cases

  • render photorealistic scenes with global illumination in the browser
  • real-time path tracing on mobile and desktop
  • demonstrate ray tracing effects like caustics and soft shadows
  • render volumetric fog and light shafts in WebGL
  • simulate realistic ocean, sky, and water surfaces
  • teach physically-based rendering techniques
  • compare path traced renders to real photographs like the Cornell Box

When to choose

  • you need real-time global illumination in a web browser
  • you want to build interactive 3D demos with physically-based lighting on top of Three.js
  • you need path tracing that works on mobile devices
  • you are experimenting with or teaching rendering algorithms like ray marching and path tracing

When to avoid

  • you need offline, production-quality film rendering rather than real-time approximation
  • you need a native GPU renderer outside the browser
  • your project requires complex triangle mesh scenes beyond the renderer's supported geometry
  • you need a full game engine with asset pipelines and animation systems

Facets

library · maturity active

graphics simulation image-processing graphics web-development simulation browser cross-platform path-tracing ray-tracing global-illumination webgl glsl threejs realtime-rendering progressive-rendering web-server

1 source

Member repositories

RepositoryRoleHealth v2
erichlof/THREE.js-PathTracing-Renderermain73

For agents

markdown · JSON · MCP: product_card(name="erichlof/THREE.js-PathTracing-Renderer")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem