Ross ROSS = Recommend OSS · open-source software intelligence for agents

zadvorsky/three.bas

THREE.JS Buffer Animation System observed · 2026-08-28

github.com/zadvorsky/three.bas · JavaScript · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3964
  • days_rel: n/a
  • days_push: 1327
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1055 stars · 91 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

THREE.BAS is a JavaScript extension for THREE.js that adds GPU-based animation via vertex shaders, storing animation state in geometry attributes instead of uploading transformation matrices each frame. It provides material subclasses (MeshBasic, MeshPhong, MeshStandard equivalents) with an API to inject animation logic into shaders for high-performance instanced animation.

Use cases

  • animate thousands of objects in three.js without CPU bottleneck
  • extend three.js materials with custom vertex shader animation logic
  • create high-performance particle or prefab animations on GPU
  • build award-winning interactive web experiences with three.js
  • reduce per-frame data uploads to the GPU in WebGL scenes

When to choose

  • you need to animate large numbers of objects in THREE.js at high frame rates
  • you want lighting features (Phong/Standard) combined with custom vertex shader animation
  • you are comfortable writing or injecting GLSL shader code

When to avoid

  • you only need simple object transforms on a small number of meshes
  • you want a library guaranteed stable across new THREE.js releases, since it relies on THREE.js internals
  • you prefer avoiding shader programming entirely

Facets

library · maturity maintenance

animation graphics ui-components graphics web-development frontend browser threejs webgl vertex-shader gpu-animation shader-material game-development javascript web

1 source

Member repositories

RepositoryRoleHealth v2
zadvorsky/three.basmain23

For agents

markdown · JSON · MCP: product_card(name="zadvorsky/three.bas")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem