pixiv/three-vrm
Use VRM on Three.js observed · 2026-08-28
Health v2 · maintenance only
97/100
- Activity 99
- Release rhythm 92
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 18.5
- age_days: 2647
- days_rel: 55
- days_push: 7
- n_releases_24m: 27
Adoption not part of the score
2131 stars · 186 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Three.js plugin library by pixiv that adds VRM 3D avatar model support to GLTFLoader. It enables loading, rendering, and manipulating VRM humanoid avatars in WebGL/WebGPU browser applications.
Use cases
- load VRM avatar models in a three.js scene
- build a VTuber-style 3D character viewer in the browser
- render anime-style humanoid avatars on the web
- animate VRM characters with expressions and look-at in WebGL
- display 3D avatars in a metaverse or chat web app
- convert GLTF loading pipelines to support VRM files
When to choose
- your project already uses three.js and needs VRM avatar support
- you want a maintained, MIT-licensed VRM loader for the browser
- you need VRM 1.0 support with WebGPURenderer compatibility
When to avoid
- you are not using three.js as your rendering engine
- you need server-side or offline VRM processing rather than browser rendering
- you need a full game engine rather than a rendering library
Facets
library · maturity active
graphics image-processing sdk web-development graphics browser wasm vrm threejs gltf avatar webgl 3d-models vtuber game-development nodejs web-server
1 source
- readme: https://github.com/pixiv/three-vrm · fetched 2026-08-28 · e321f591c016
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| pixiv/three-vrm | main | 97 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem