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keijiro/TestbedHDRP resource

Testbed project for Unity HDRP (High Definition Render Pipeline) observed · 2026-08-28

github.com/keijiro/TestbedHDRP · homepage · ShaderLab · Unlicense (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3105
  • days_rel: n/a
  • days_push: 2207
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1242 stars · 154 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity testbed project for experimenting with custom rendering effects using the High Definition Render Pipeline (HDRP). It demonstrates geometry shader effects and many-light rendering techniques built on FPTL.

Use cases

  • experiment with custom HDRP shader effects
  • learn geometry shader techniques in Unity
  • benchmark many-light rendering with FPTL
  • explore Unity HDRP rendering capabilities
  • find shader examples for Unity graphics programming

When to choose

  • you want reference code for HDRP custom effects
  • you're learning Unity shader programming techniques
  • you need a starting point for many-light rendering experiments

When to avoid

  • you need production-ready rendering code
  • you're on a Unity version newer than 2019.4/HDRP 7.4
  • you want maintained or supported software

Facets

learning-resource · maturity abandoned

graphics simulation graphics developer-tools cross-platform game-engine unity hdrp shaders rendering-experiments geometry-shader many-light-rendering game-development

1 source

Member repositories

RepositoryRoleHealth v2
keijiro/TestbedHDRPmain32

For agents

markdown · JSON · MCP: product_card(name="keijiro/TestbedHDRP")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem