spimort/TerraBrush
None observed · 2026-08-28
Health v2 · maintenance only
90/100
- Activity 99
- Release rhythm 89
- Longevity 70
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 6.0
- age_days: 989
- days_rel: 73
- days_push: 10
- n_releases_24m: 37
Adoption not part of the score
1262 stars · 64 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
TerraBrush is a GDExtension terrain heightmap editor plugin for Godot 4.5+. It provides brush-based sculpting, texture and color painting, foliage, scene scattering, water, and snow tools inside the Godot editor.
Use cases
- sculpt terrain heightmaps in Godot
- paint textures and colors on game terrain
- scatter props and foliage on terrain
- add water and snow to a game level
- create caves or non-square terrain with hole painting
When to choose
- you use Godot 4.5+ and need an in-editor terrain tool
- you want sculpting, texturing, foliage, and water in one addon
- you want a free MIT-licensed alternative to commercial terrain plugins
When to avoid
- you use an engine other than Godot
- you need a standalone terrain modeling application
- you need features beyond what the author built for their own project
Facets
plugin · maturity active
editor graphics simulation graphics game-engine cpp cross-platform godot gdextension terrain heightmap level-design terrain-editor game-development
1 source
- readme: https://github.com/spimort/TerraBrush · fetched 2026-08-28 · 1eeb9cbd9416
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| spimort/TerraBrush | main | 90 |
For agents
markdown · JSON · MCP: product_card(name="spimort/TerraBrush")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem