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spimort/TerraBrush

None observed · 2026-10-21

github.com/spimort/TerraBrush · C++ · MIT (permissive) observed · 2026-10-21

Health v2 · maintenance only

88/100

  • Activity 100
  • Release rhythm 82
  • Longevity 74
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: 10
  • age_days: 1038
  • days_rel: 121
  • days_push: 0
  • n_releases_24m: 28

Full methodology

Adoption not part of the score

1299 stars · 71 forks observed · 2026-10-21

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

TerraBrush is a GDExtension terrain heightmap editor plugin for Godot 4.5+. It provides brush-based sculpting, texture and color painting, foliage, scene scattering, water, and snow tools inside the Godot editor.

Use cases

  • sculpt terrain heightmaps in Godot
  • paint textures and colors on game terrain
  • scatter props and foliage on terrain
  • add water and snow to a game level
  • create caves or non-square terrain with hole painting

When to choose

  • you use Godot 4.5+ and need an in-editor terrain tool
  • you want sculpting, texturing, foliage, and water in one addon
  • you want a free MIT-licensed alternative to commercial terrain plugins

When to avoid

  • you use an engine other than Godot
  • you need a standalone terrain modeling application
  • you need features beyond what the author built for their own project

Facets

plugin · maturity active

editor graphics simulation graphics game-engine cpp cross-platform godot gdextension terrain heightmap level-design terrain-editor game-development

1 source

Member repositories

RepositoryRoleHealth v2
spimort/TerraBrushmain88

For agents

markdown · JSON · MCP: product_card(name="spimort/TerraBrush")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem