sebas77/Svelto.ECS
Svelto ECS C# Entity Component System observed · 2026-08-28
Health v2 · maintenance only
31/100
- Activity 19
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4021
- days_rel: n/a
- days_push: 489
- n_releases_24m: 0
Adoption not part of the score
1362 stars · 101 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Svelto.ECS is a C# Entity Component System framework for writing data-oriented, cache-friendly game code. It is platform-agnostic (.NET Standard 2.0+) with dedicated Unity extensions.
Use cases
- build games with an entity component system architecture in C#
- write data-oriented cache-friendly game logic
- manage thousands of game entities efficiently in Unity
- decouple game behavior from object hierarchies
- prototype ECS patterns outside Unity with plain .NET
When to choose
- you are developing a Unity or C# game that benefits from ECS architecture
- you want an established, actively maintained ECS framework with MIT licensing
- you need platform-agnostic ECS usable with .NET Standard 2.0+
When to avoid
- your team is not prepared to shift from OOP to ECS thinking
- you need a full game engine rather than an architectural framework
- you target C# versions older than 7 or runtimes without .NET Standard 2.0
Facets
framework · maturity active
game-engine simulation programming-languages cross-platform game-engine dotnet ecs entity-component-system data-oriented-design csharp unity game-development
1 source
- readme: https://github.com/sebas77/Svelto.ECS · fetched 2026-08-28 · 1e5b82af0aad
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| sebas77/Svelto.ECS | main | 31 |
For agents
markdown · JSON · MCP: product_card(name="sebas77/Svelto.ECS")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem