Ross ROSS = Recommend OSS · open-source software intelligence for agents

PavelDoGreat/Super-Blur

Screen and UI gaussian blur for Unity observed · 2026-08-28

github.com/PavelDoGreat/Super-Blur · HLSL · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3524
  • days_rel: n/a
  • days_push: 2365
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1072 stars · 113 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity library providing screen and UI gaussian blur effects via camera post-processing scripts and shaders. It offers two implementations optimized for quality or mobile performance.

Use cases

  • blur the background behind Unity UI panels
  • add gaussian blur as a camera post effect in Unity
  • create smooth blur transitions in a game
  • optimize blur rendering for mobile devices
  • apply blurred screen texture to UI materials

When to choose

  • you need gaussian blur for screens or UI in a Unity project
  • you want a lightweight MIT-licensed blur shader you can customize
  • you target mobile and need a faster render-to-texture blur path

When to avoid

  • you use a non-Unity engine or need URP/HDRP built-in post-processing
  • you need actively maintained updates (last release 2020)
  • you plan to resell it on the Asset Store

Facets

library · maturity maintenance

image-processing graphics graphics game-engine unity gaussian-blur shader hlsl post-processing ui-effects game-development

1 source

Member repositories

RepositoryRoleHealth v2
PavelDoGreat/Super-Blurmain32

For agents

markdown · JSON · MCP: product_card(name="PavelDoGreat/Super-Blur")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem