PavelDoGreat/Super-Blur
Screen and UI gaussian blur for Unity observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3524
- days_rel: n/a
- days_push: 2365
- n_releases_24m: 0
Adoption not part of the score
1072 stars · 113 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity library providing screen and UI gaussian blur effects via camera post-processing scripts and shaders. It offers two implementations optimized for quality or mobile performance.
Use cases
- blur the background behind Unity UI panels
- add gaussian blur as a camera post effect in Unity
- create smooth blur transitions in a game
- optimize blur rendering for mobile devices
- apply blurred screen texture to UI materials
When to choose
- you need gaussian blur for screens or UI in a Unity project
- you want a lightweight MIT-licensed blur shader you can customize
- you target mobile and need a faster render-to-texture blur path
When to avoid
- you use a non-Unity engine or need URP/HDRP built-in post-processing
- you need actively maintained updates (last release 2020)
- you plan to resell it on the Asset Store
Facets
library · maturity maintenance
image-processing graphics graphics game-engine unity gaussian-blur shader hlsl post-processing ui-effects game-development
1 source
- readme: https://github.com/PavelDoGreat/Super-Blur · fetched 2026-08-28 · b0c93a7aca1b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| PavelDoGreat/Super-Blur | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="PavelDoGreat/Super-Blur")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem