StereoKit/StereoKit
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR! observed · 2026-08-28
Health v2 · maintenance only
70/100
- Activity 98
- Release rhythm 16
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 126
- age_days: 2612
- days_rel: 431
- days_push: 13
- n_releases_24m: 2
Adoption not part of the score
1077 stars · 136 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
StereoKit is an easy-to-use open source mixed reality engine/library for building AR and VR applications with C# (and a C API for native code) on top of OpenXR. It provides first-class XR input (hands, eyes), a performant instanced render pipeline, UI, physics, and asset loading across Quest, HoloLens, SteamVR, Monado, and other OpenXR runtimes.
Use cases
- build vr applications with c#
- create ar apps for hololens 2
- develop mixed reality apps with openxr
- prototype xr apps with a flat screen simulator
- load gltf models in a vr scene
- build cross-platform xr apps for quest and pcvr
- use a c library for openxr development
When to choose
- you want a lightweight, code-first XR library instead of a full game engine like Unity
- you're building HoloLens, Quest, or SteamVR apps in C# or C++
- you need fast iteration with quick on-device builds and a flat-screen simulator
- you want easy access to hand and eye tracking input
When to avoid
- you need a full editor, visual scene tooling, or a large asset ecosystem like Unity or Unreal
- you target platforms without OpenXR support
- you need official language bindings beyond C# and C/C++
- you need a long-proven, enterprise-hardened engine - StereoKit is still relatively young
Facets
library · maturity active
game-engine graphics ui-components animation sdk graphics cross-platform simulation windows cpp cross-platform openxr mixed-reality vr ar csharp hololens gltf xr-simulator physics game-development linux android gpu
4 sources
- readme: https://github.com/StereoKit/StereoKit · fetched 2026-08-28 · 19d6441c1421
- homepage: https://stereokit.net/Pages/Guides/Getting-Started.html · fetched 2026-08-29 · 31fc65da8d5e
- site_page: https://stereokit.net/Pages/Guides/Getting-Started-Native.html · fetched 2026-08-29 · 6039f2b58be7
- site_page: https://stereokit.net/preview · fetched 2026-08-29 · 8cbf6af00fe5
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| StereoKit/StereoKit | main | 70 |
For agents
markdown · JSON · MCP: product_card(name="StereoKit/StereoKit")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem