Ross ROSS = Recommend OSS · open-source software intelligence for agents

StereoKit/StereoKit

An easy-to-use XR engine for building AR and VR applications with C# and OpenXR! observed · 2026-08-28

github.com/StereoKit/StereoKit · homepage · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

70/100

  • Activity 98
  • Release rhythm 16
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 126
  • age_days: 2612
  • days_rel: 431
  • days_push: 13
  • n_releases_24m: 2

Full methodology

Adoption not part of the score

1077 stars · 136 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

StereoKit is an easy-to-use open source mixed reality engine/library for building AR and VR applications with C# (and a C API for native code) on top of OpenXR. It provides first-class XR input (hands, eyes), a performant instanced render pipeline, UI, physics, and asset loading across Quest, HoloLens, SteamVR, Monado, and other OpenXR runtimes.

Use cases

  • build vr applications with c#
  • create ar apps for hololens 2
  • develop mixed reality apps with openxr
  • prototype xr apps with a flat screen simulator
  • load gltf models in a vr scene
  • build cross-platform xr apps for quest and pcvr
  • use a c library for openxr development

When to choose

  • you want a lightweight, code-first XR library instead of a full game engine like Unity
  • you're building HoloLens, Quest, or SteamVR apps in C# or C++
  • you need fast iteration with quick on-device builds and a flat-screen simulator
  • you want easy access to hand and eye tracking input

When to avoid

  • you need a full editor, visual scene tooling, or a large asset ecosystem like Unity or Unreal
  • you target platforms without OpenXR support
  • you need official language bindings beyond C# and C/C++
  • you need a long-proven, enterprise-hardened engine - StereoKit is still relatively young

Facets

library · maturity active

game-engine graphics ui-components animation sdk graphics cross-platform simulation windows cpp cross-platform openxr mixed-reality vr ar csharp hololens gltf xr-simulator physics game-development linux android gpu

4 sources

Member repositories

RepositoryRoleHealth v2
StereoKit/StereoKitmain70

For agents

markdown · JSON · MCP: product_card(name="StereoKit/StereoKit")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem