Ross ROSS = Recommend OSS · open-source software intelligence for agents

ValveSoftware/steam-audio

Steam Audio observed · 2026-08-28

github.com/ValveSoftware/steam-audio · homepage · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

69/100

  • Activity 74
  • Release rhythm 46
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 110.5
  • age_days: 3506
  • days_rel: 203
  • days_push: 161
  • n_releases_24m: 5

Full methodology

Adoption not part of the score

2904 stars · 249 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Steam Audio is Valve's open-source spatial audio SDK providing physics-based sound propagation, occlusion, reflection, reverb, and HRTF-based binaural 3D audio for games and VR. It ships as a C++ core library with integrations for Unity, Unreal Engine, FMOD Studio, and Wwise across desktop and mobile platforms.

Use cases

  • add spatial audio to a Unity game
  • render HRTF binaural 3D sound in VR
  • simulate sound occlusion and reverb from scene geometry
  • integrate physics-based sound propagation into Unreal Engine
  • add immersive audio to an FMOD or Wwise project
  • build low-latency 3D audio for mobile VR apps

When to choose

  • you need end-to-end spatial audio with propagation, occlusion, and reverb in a game or VR app
  • you use Unity, Unreal, FMOD, or Wwise and want a free Apache-2.0 audio SDK
  • you need cross-platform support including Android and iOS
  • accurate HRTF-based binaural rendering matters for VR immersion

When to avoid

  • you need a full audio engine rather than a spatialization middleware
  • your project targets platforms outside Windows, Linux, macOS, Android, or iOS
  • you want a purely handcrafted non-physical audio pipeline with no simulation

Facets

library · maturity active

audio-processing sdk plugin-system simulation graphics cross-platform windows cpp game-engine spatial-audio hrtf vr 3d-audio sound-propagation unity unreal-engine fmod wwise game-development audio linux macos android ios

2 sources

Member repositories

RepositoryRoleHealth v2
ValveSoftware/steam-audiomain69

For agents

markdown · JSON · MCP: product_card(name="ValveSoftware/steam-audio")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem