Ross ROSS = Recommend OSS · open-source software intelligence for agents

zachlatta/sshtron

$ ssh sshtron.zachlatta.com observed · 2026-08-28

github.com/zachlatta/sshtron · homepage · Go · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3832
  • days_rel: n/a
  • days_push: 1144
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2491 stars · 118 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

SSHTron is a multiplayer lightcycle (Tron-style) game playable entirely over SSH by connecting to a hosted server. It is written in Go and can also be self-hosted via Docker.

Use cases

  • play a multiplayer tron lightcycle game in the terminal
  • play a game over ssh without installing anything
  • host my own ssh-based multiplayer game server
  • fun demo to show off ssh to friends
  • run a terminal game on a raspberry pi

When to choose

  • you want a quick, zero-install multiplayer terminal game
  • you want to self-host a fun ssh game on your own server or Raspberry Pi

When to avoid

  • you need a polished, actively developed game
  • you are uncomfortable connecting to third-party ssh servers
  • you want graphics beyond a terminal

Facets

application · maturity maintenance

game-engine ssh networking gaming-tools developer-tools go windows self-hosted cli lightcycle multiplayer terminal-game ssh-server tron hackathon-project command-line linux macos docker

1 source

Member repositories

RepositoryRoleHealth v2
zachlatta/sshtronmain32

For agents

markdown · JSON · MCP: product_card(name="zachlatta/sshtron")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem