zachlatta/sshtron
$ ssh sshtron.zachlatta.com observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3832
- days_rel: n/a
- days_push: 1144
- n_releases_24m: 0
Adoption not part of the score
2491 stars · 118 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
SSHTron is a multiplayer lightcycle (Tron-style) game playable entirely over SSH by connecting to a hosted server. It is written in Go and can also be self-hosted via Docker.
Use cases
- play a multiplayer tron lightcycle game in the terminal
- play a game over ssh without installing anything
- host my own ssh-based multiplayer game server
- fun demo to show off ssh to friends
- run a terminal game on a raspberry pi
When to choose
- you want a quick, zero-install multiplayer terminal game
- you want to self-host a fun ssh game on your own server or Raspberry Pi
When to avoid
- you need a polished, actively developed game
- you are uncomfortable connecting to third-party ssh servers
- you want graphics beyond a terminal
Facets
application · maturity maintenance
game-engine ssh networking gaming-tools developer-tools go windows self-hosted cli lightcycle multiplayer terminal-game ssh-server tron hackathon-project command-line linux macos docker
1 source
- readme: https://github.com/zachlatta/sshtron · fetched 2026-08-28 · 5c93cefce084
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| zachlatta/sshtron | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="zachlatta/sshtron")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem