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elringus/sprite-glow

Sprite glow effect with HDR outline observed · 2026-08-28

github.com/elringus/sprite-glow · ShaderLab · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

44/100

  • Activity 47
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3646
  • days_rel: n/a
  • days_push: 322
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2415 stars · 204 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity plugin providing a sprite glow effect using HDR sprite outlines via shaders combined with bloom post-processing. It is distributed as a UPM package and works with both the built-in render pipeline and URP.

Use cases

  • add glow effect to 2d sprites in unity
  • hdr outline shader for sprites
  • make characters glow with bloom in unity
  • sprite outline effect for tilemaps and ui
  • neon glow vfx for 2d games

When to choose

  • you need a polished, MIT-licensed sprite glow for Unity 2D projects
  • you want an easy UPM install and URP compatibility
  • you need glow on sprites, UI elements, or tilemaps

When to avoid

  • your project doesn't use Unity
  • you need glow on non-sprite 3D meshes
  • you can't enable HDR or bloom post-processing in your pipeline

Facets

plugin · maturity stable

graphics ui-components graphics game-engine cross-platform unity shader sprite-glow hdr bloom vfx 2d game-development

1 source

Member repositories

RepositoryRoleHealth v2
elringus/sprite-glowmain44

For agents

markdown · JSON · MCP: product_card(name="elringus/sprite-glow")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem