InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. observed · 2026-08-28
Health v2 · maintenance only
86/100
- Activity 97
- Release rhythm 63
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 149.5
- age_days: 3576
- days_rel: 86
- days_push: 19
- n_releases_24m: 3
Adoption not part of the score
1882 stars · 337 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
SPlisHSPlasH is an open-source C++ library for physically-based fluid simulation using the Smoothed Particle Hydrodynamics (SPH) method. It implements state-of-the-art pressure solvers (WCSPH, PCISPH, PBF, IISPH, DFSPH, PF) plus viscosity, surface tension, vorticity, drag, multiphase, and rigid/deformable solid coupling, with partio/VTK export and Python bindings.
Use cases
- simulate incompressible fluids with SPH for research or graphics
- compare different SPH pressure solvers like DFSPH or IISPH
- simulate viscous fluids, surface tension, and vorticity effects
- couple fluids with rigid or deformable solids
- run multiphase fluid simulations
- export particle data to partio or VTK for import into Maya, Blender, or ParaView
- script fluid scenes in Python or via JSON scene files
- generate spray, foam, and bubble particles as postprocessing
When to choose
- you need a physically-based, meshless Lagrangian fluid simulator with multiple state-of-the-art pressure solvers
- you are doing SPH research and want a well-maintained, documented C++ library with Python bindings
- you need rigid-fluid or fluid-deformable-solid coupling
- you want to export particle data to DCC tools like Maya, Blender, or ParaView
When to avoid
- you need grid-based (Eulerian) fluid simulation rather than particle methods
- you need real-time fluid effects in a game engine rather than offline physically-based simulation
- you need a turnkey GUI application for artists without scene setup
- your project cannot use C++ or the included dependency stack
Facets
library · maturity active
simulation graphics simulation graphics computer-vision windows cpp python sph fluid-simulation particle-simulation incompressible-fluids rigid-fluid-coupling multiphase-flow surface-tension vorticity deformable-solids partio-export vtk-export python-bindings gpu-neighborhood-search physics linux macos
3 sources
- readme: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH · fetched 2026-08-28 · 808d1822e2d3
- homepage: https://splishsplash.physics-simulation.org/ · fetched 2026-08-29 · 30c59cf9f530
- site_page: https://splishsplash.physics-simulation.org/features · fetched 2026-08-29 · a1feeb72b364
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| InteractiveComputerGraphics/SPlisHSPlasH | main | 86 |
For agents
markdown · JSON · MCP: product_card(name="InteractiveComputerGraphics/SPlisHSPlasH")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem