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InteractiveComputerGraphics/SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. observed · 2026-08-28

github.com/InteractiveComputerGraphics/SPlisHSPlasH · homepage · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

86/100

  • Activity 97
  • Release rhythm 63
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 149.5
  • age_days: 3576
  • days_rel: 86
  • days_push: 19
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

1882 stars · 337 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

SPlisHSPlasH is an open-source C++ library for physically-based fluid simulation using the Smoothed Particle Hydrodynamics (SPH) method. It implements state-of-the-art pressure solvers (WCSPH, PCISPH, PBF, IISPH, DFSPH, PF) plus viscosity, surface tension, vorticity, drag, multiphase, and rigid/deformable solid coupling, with partio/VTK export and Python bindings.

Use cases

  • simulate incompressible fluids with SPH for research or graphics
  • compare different SPH pressure solvers like DFSPH or IISPH
  • simulate viscous fluids, surface tension, and vorticity effects
  • couple fluids with rigid or deformable solids
  • run multiphase fluid simulations
  • export particle data to partio or VTK for import into Maya, Blender, or ParaView
  • script fluid scenes in Python or via JSON scene files
  • generate spray, foam, and bubble particles as postprocessing

When to choose

  • you need a physically-based, meshless Lagrangian fluid simulator with multiple state-of-the-art pressure solvers
  • you are doing SPH research and want a well-maintained, documented C++ library with Python bindings
  • you need rigid-fluid or fluid-deformable-solid coupling
  • you want to export particle data to DCC tools like Maya, Blender, or ParaView

When to avoid

  • you need grid-based (Eulerian) fluid simulation rather than particle methods
  • you need real-time fluid effects in a game engine rather than offline physically-based simulation
  • you need a turnkey GUI application for artists without scene setup
  • your project cannot use C++ or the included dependency stack

Facets

library · maturity active

simulation graphics simulation graphics computer-vision windows cpp python sph fluid-simulation particle-simulation incompressible-fluids rigid-fluid-coupling multiphase-flow surface-tension vorticity deformable-solids partio-export vtk-export python-bindings gpu-neighborhood-search physics linux macos

3 sources

Member repositories

RepositoryRoleHealth v2
InteractiveComputerGraphics/SPlisHSPlasHmain86

For agents

markdown · JSON · MCP: product_card(name="InteractiveComputerGraphics/SPlisHSPlasH")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem