clockworklabs/SpacetimeDB
Development at the speed of light observed · 2026-08-28
Health v2 · maintenance only
96/100
- Activity 99
- Release rhythm 99
- Longevity 83
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 12
- age_days: 1173
- days_rel: 8
- days_push: 7
- n_releases_24m: 44
Adoption not part of the score
25076 stars · 1049 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
SpacetimeDB is a relational database with embedded server-side logic (reducers), real-time client sync, auth, and deployment built into a single Rust-based platform. It replaces the traditional stack of web server, ORM, cache, WebSocket layer, and database with one type-safe system for building multiplayer games and realtime web apps.
Use cases
- build an MMO or multiplayer game server without separate backend services
- create a realtime chat or Discord-like app with live sync
- replace PostgreSQL + Redis + WebSocket server with one system
- write server logic as stored procedures in Rust, TypeScript, or C#
- sync client state automatically with database subscriptions
- self-host an ACID transactional database with a CLI
- let AI agents generate a full backend with no glue code
When to choose
- you are building a multiplayer game or realtime app and want database, server logic, and sync in one platform
- you want type safety across client, server, and database with auto-generated bindings
- you need high transaction throughput without managing separate infrastructure
When to avoid
- you need full SQL features like foreign key constraints or complex joins
- you require a permissive open-source license (it is BSL 1.1, source-available)
- your project is a traditional CRUD app better served by PostgreSQL and a standard web framework
Facets
framework · maturity active
database web-framework websocket auth rpc caching cli sdk web-development databases backend developer-tools rust windows self-hosted cloud browser bun cross-platform relational-database serverless-database game-server realtime-sync stored-procedures bsl-license mmorpg client-sync reducers all-in-one-backend game-development real-time macos linux docker nodejs deno
10 sources
- readme: https://github.com/clockworklabs/SpacetimeDB · fetched 2026-08-28 · 555efbac6b33
- homepage: https://spacetimedb.com · fetched 2026-08-29 · 77aabee8c528
- site_page: https://spacetimedb.com/install · fetched 2026-08-29 · 208aa987e3f5
- site_page: https://spacetimedb.com/docs · fetched 2026-08-29 · 5838fb50ff8b
- site_page: https://spacetimedb.com/features · fetched 2026-08-29 · fbf1da39b16f
- site_page: https://spacetimedb.com/docs/quickstarts/nodejs · fetched 2026-08-29 · 9788be66afc3
- site_page: https://spacetimedb.com/docs/quickstarts/bun · fetched 2026-08-29 · 4ad6ef3a9ba9
- site_page: https://spacetimedb.com/docs/quickstarts/deno · fetched 2026-08-29 · 08a433fe3f1c
- site_page: https://spacetimedb.com/docs/quickstarts/browser · fetched 2026-08-29 · e404b32ce6ef
- site_page: https://spacetimedb.com/pricing · fetched 2026-08-29 · 0473369c1cf7
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| clockworklabs/SpacetimeDB | main | 96 |
For agents
markdown · JSON · MCP: product_card(name="clockworklabs/SpacetimeDB")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem