Ross ROSS = Recommend OSS · open-source software intelligence for agents

SirRamEsq/SmartShape2D

A 2D Terrain Tool for Godot observed · 2026-08-28

github.com/SirRamEsq/SmartShape2D · GDScript · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

88/100

  • Activity 96
  • Release rhythm 72
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 168.5
  • age_days: 2804
  • days_rel: 26
  • days_push: 26
  • n_releases_24m: 5

Full methodology

Adoption not part of the score

1740 stars · 79 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

SmartShape2D is a Godot editor plugin for creating nicely textured 2D polygons and terrain by placing points and assigning shape materials. It uses textures similar to TileMap/TileSet-based terrain workflows.

Use cases

  • create 2D terrain in Godot without tilemaps
  • draw textured 2D polygons from placed points
  • build terrain edges with auto-texturing
  • make 2D level ground shapes in Godot 4
  • replace tileset terrain with polygon-based terrain

When to choose

  • you use Godot 4 and need textured 2D terrain or polygons
  • you want point-based terrain shaping instead of tile-by-tile placement

When to avoid

  • you use Godot 3 (the 3.x branch is unmaintained)
  • you need 3D terrain
  • you prefer tilemap-based terrain workflows

Facets

plugin · maturity active

graphics game-engine ui-components graphics game-engine godot gdscript 2d-terrain editor-plugin polygon-texturing game-development

1 source

Member repositories

RepositoryRoleHealth v2
SirRamEsq/SmartShape2Dmain88

For agents

markdown · JSON · MCP: product_card(name="SirRamEsq/SmartShape2D")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem