SirRamEsq/SmartShape2D
A 2D Terrain Tool for Godot observed · 2026-08-28
Health v2 · maintenance only
88/100
- Activity 96
- Release rhythm 72
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 168.5
- age_days: 2804
- days_rel: 26
- days_push: 26
- n_releases_24m: 5
Adoption not part of the score
1740 stars · 79 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
SmartShape2D is a Godot editor plugin for creating nicely textured 2D polygons and terrain by placing points and assigning shape materials. It uses textures similar to TileMap/TileSet-based terrain workflows.
Use cases
- create 2D terrain in Godot without tilemaps
- draw textured 2D polygons from placed points
- build terrain edges with auto-texturing
- make 2D level ground shapes in Godot 4
- replace tileset terrain with polygon-based terrain
When to choose
- you use Godot 4 and need textured 2D terrain or polygons
- you want point-based terrain shaping instead of tile-by-tile placement
When to avoid
- you use Godot 3 (the 3.x branch is unmaintained)
- you need 3D terrain
- you prefer tilemap-based terrain workflows
Facets
plugin · maturity active
graphics game-engine ui-components graphics game-engine godot gdscript 2d-terrain editor-plugin polygon-texturing game-development
1 source
- readme: https://github.com/SirRamEsq/SmartShape2D · fetched 2026-08-28 · 62af801e59e7
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| SirRamEsq/SmartShape2D | main | 88 |
For agents
markdown · JSON · MCP: product_card(name="SirRamEsq/SmartShape2D")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem