Ross ROSS = Recommend OSS · open-source software intelligence for agents

EricLengyel/Slug

Reference code for the Slug Algorithm. observed · 2026-08-28

github.com/EricLengyel/Slug · HLSL · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

49/100

  • Activity 77
  • Release rhythm 35
  • Longevity 12

Flags: no_releases young no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 173
  • days_rel: n/a
  • days_push: 140
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1506 stars · 73 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Reference shader implementations of the Slug algorithm for rendering vector fonts directly on the GPU using quadratic Bézier curve evaluation. The code is written in HLSL and accompanies a 2017 JCGT paper, with the associated patent dedicated to the public domain.

Use cases

  • render text with GPU-accelerated font rasterization
  • draw anti-aliased vector glyphs in a game engine
  • implement high-quality font rendering in a custom graphics pipeline
  • render scalable vector graphics on the GPU
  • avoid CPU-based glyph atlas rasterization
  • study GPU font rendering algorithms

When to choose

  • you need high-quality, resolution-independent text rendering on the GPU
  • you are building a custom rendering engine and want to avoid SDF or CPU rasterization artifacts
  • you want a public-domain font rendering algorithm without patent risk

When to avoid

  • you need a drop-in text rendering solution with font hinting support
  • your target platform lacks programmable GPU shader support
  • you need a complete font library with layout, shaping, and fallback handling

Facets

library · maturity stable

graphics image-processing graphics web-design cross-platform font-rendering vector-graphics shaders hlsl glyph-rasterization bezier-curves game-development gpu

1 source

Member repositories

RepositoryRoleHealth v2
EricLengyel/Slugmain49

For agents

markdown · JSON · MCP: product_card(name="EricLengyel/Slug")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem