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pangweiwei/slua

Fastest lua binding via static code generating for Unity3D and mono. observed · 2026-08-28

github.com/pangweiwei/slua · C · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4250
  • days_rel: n/a
  • days_push: 1657
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1419 stars · 429 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

slua is a fast Lua binding library for Unity3D and mono that uses static code generation instead of reflection to export C#/.NET interfaces to Lua. It supports iOS64/il2cpp, remote debugging, and a standalone mode for pure .NET/mono server development.

Use cases

  • script unity game logic in lua
  • hot reload game code without rebuilding
  • bind c# api to lua without reflection overhead
  • embed lua in a mono or .net server
  • export unityengine interfaces to lua scripts
  • run lua scripts on ios with il2cpp

When to choose

  • you need the fastest possible lua-c# binding in unity via static codegen
  • you target ios64 or il2cpp and need full lua support
  • you want to hot-update game logic via lua scripts
  • you need lua scripting in a non-unity .net/mono project via slua-standalone

When to avoid

  • you use a modern unity version beyond the tested 4.6-5.5 range
  • you prefer reflection-based or dynamic bindings like xLua with richer community support
  • you need built-in third-party lua libraries like protobuf or lpeg
  • your project does not use unity or mono/.net

Facets

library · maturity maintenance

interpreter plugin-system developer-tools programming-languages cross-platform cpp c cross-platform game-engine windows lua-binding unity3d static-code-generation luajit hot-reload scripting mono il2cpp game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
pangweiwei/sluamain23

For agents

markdown · JSON · MCP: product_card(name="pangweiwei/slua")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem