dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. observed · 2026-08-28
Health v2 · maintenance only
77/100
- Activity 99
- Release rhythm 35
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 444
- age_days: 2641
- days_rel: 223
- days_push: 8
- n_releases_24m: 2
Adoption not part of the score
5173 stars · 474 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Silk.NET is a .NET library providing high-performance bindings to low-level graphics, compute, audio, and multimedia APIs such as OpenGL, Vulkan, OpenCL, OpenAL, OpenXR, GLFW, SDL, WebGPU, and DirectX. It also includes high-level utilities for windowing and input, enabling cross-platform 3D graphics and multimedia applications in C#.
Use cases
- render 3D graphics with OpenGL or Vulkan from C#
- build a cross-platform game in .NET
- access GPU compute via OpenCL in C#
- play audio with OpenAL in a .NET app
- create VR or AR applications with OpenXR
- handle windowing and input across platforms in .NET
- load 3D models with Assimp bindings
- use WebGPU from C#
When to choose
- you need low-level, high-performance graphics or compute API access from .NET
- you want a single library covering graphics, audio, input, and windowing
- you need cross-platform desktop and mobile support in C#
- you want bindings kept up to date with upstream specifications
When to avoid
- you want a full high-level game engine rather than raw API bindings
- you are not developing on a .NET platform
- you need a stable long-term-supported 2.X release and cannot tolerate ad-hoc maintenance during the 3.0 transition
Facets
library · maturity active
graphics audio-processing game-engine sdk graphics cross-platform developer-tools cross-platform windows dotnet opengl vulkan openal opencl openxr glfw sdl webgpu directx bindings csharp multimedia haptics windowing input game-development linux macos android ios
2 sources
- readme: https://github.com/dotnet/Silk.NET · fetched 2026-08-28 · 2ed435d19ed4
- homepage: https://dotnet.github.io/Silk.NET · fetched 2026-08-29 · 8e78a8592ffa
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| dotnet/Silk.NET | main | 77 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem