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TheRealMJP/Shadows resource

A sample app that demonstrates several techniques for rendering real-time shadow maps observed · 2026-08-28

github.com/TheRealMJP/Shadows · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

62/100

  • Activity 86
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3874
  • days_rel: n/a
  • days_push: 87
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1035 stars · 81 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A D3D11 sample application demonstrating multiple real-time shadow map rendering techniques, including cascaded shadow maps, variance shadow maps, and moment shadow maps. It accompanies blog articles and serves as educational reference code for graphics programmers.

Use cases

  • learn how to implement cascaded shadow maps
  • compare shadow filtering techniques like PCF and EVSM
  • reference code for real-time shadow rendering in D3D11
  • study sample distribution shadow maps
  • understand variance and moment shadow map algorithms

When to choose

  • you want working reference implementations of multiple shadow map techniques
  • you're learning real-time rendering with Direct3D 11
  • you need to compare shadow filtering quality and performance

When to avoid

  • you need a production-ready rendering engine or library
  • you target platforms other than Windows
  • you need OpenGL, Vulkan, or modern API examples

Facets

learning-resource · maturity maintenance

graphics simulation graphics tutorials windows cpp shadow-maps d3d11 real-time-rendering cascaded-shadow-maps sample-app game-development

1 source

Member repositories

RepositoryRoleHealth v2
TheRealMJP/Shadowsmain62

For agents

markdown · JSON · MCP: product_card(name="TheRealMJP/Shadows")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem