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fylz1125/ShaderDemos

some shaders for cocos creator observed · 2026-08-28

github.com/fylz1125/ShaderDemos · GLSL observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3060
  • days_rel: n/a
  • days_push: 2625
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1012 stars · 363 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A collection of custom GLSL shaders and a shader framework for Cocos Creator 2.x, with prebuilt visual effects that can be attached to nodes. It wraps custom materials and rendering components so developers only need to write fragment shaders and register them.

Use cases

  • add shader effects to cocos creator game nodes
  • learn glsl fragment shader programming
  • create custom materials in cocos creator 2.x
  • apply visual effects like transitions or distortions in a 2d game
  • study a shader framework for cocos creator

When to choose

  • you use Cocos Creator 2.x and want ready-made shader effects
  • you want a simple framework for writing custom fragment shaders in Cocos Creator

When to avoid

  • you use Cocos Creator 3.x or another engine like Unity or Godot
  • you need a maintained project with a license and active updates

Facets

library · maturity maintenance

graphics game-engine ui-components animation graphics game-engine cross-platform glsl cocos-creator shaders custom-materials 2d-effects game-development

1 source

Member repositories

RepositoryRoleHealth v2
fylz1125/ShaderDemosmain32

For agents

markdown · JSON · MCP: product_card(name="fylz1125/ShaderDemos")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem