fylz1125/ShaderDemos
some shaders for cocos creator observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3060
- days_rel: n/a
- days_push: 2625
- n_releases_24m: 0
Adoption not part of the score
1012 stars · 363 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A collection of custom GLSL shaders and a shader framework for Cocos Creator 2.x, with prebuilt visual effects that can be attached to nodes. It wraps custom materials and rendering components so developers only need to write fragment shaders and register them.
Use cases
- add shader effects to cocos creator game nodes
- learn glsl fragment shader programming
- create custom materials in cocos creator 2.x
- apply visual effects like transitions or distortions in a 2d game
- study a shader framework for cocos creator
When to choose
- you use Cocos Creator 2.x and want ready-made shader effects
- you want a simple framework for writing custom fragment shaders in Cocos Creator
When to avoid
- you use Cocos Creator 3.x or another engine like Unity or Godot
- you need a maintained project with a license and active updates
Facets
library · maturity maintenance
graphics game-engine ui-components animation graphics game-engine cross-platform glsl cocos-creator shaders custom-materials 2d-effects game-development
1 source
- readme: https://github.com/fylz1125/ShaderDemos · fetched 2026-08-28 · 8d1742aeb785
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| fylz1125/ShaderDemos | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="fylz1125/ShaderDemos")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem